Hard- & SoftwareFrom the comments

30.10.2013, 10:01 - fezdmwqf - Hohlbratze - 908 Posts

updating and portrayal in java
i am new to java Three dimensional. i have encountered a predicament like , i want to load ready made developed Three dimensional model of any subject [as an example shoe] developed in 3 dimensional modeling software similar to 3d studio max or Maya inside my java program , bring up to date its texture or even color properties etc. then render that and then display the particular updated model to the end user.
so i 'm asking all the Three dimensional experts how can i proceed ahead to complete my goal ?
please, suggestions me to accomplish transpire.
Another common format is .3ds, which in turn in my experience is a lot more function than it's well worth. You can also just make your own parser for it which is not as hard as it seems. This way you know exactly how your object has loaded into the surroundings. Java does include it's own parser, directions on how to use it tend to be here:I have had lots of trouble with files released with Blender while using the this file format unfortunately, they may have fixed the issue by now but I not really know. When I used to do additional 3D stuff I simply used Art of Illusion, even know Food processor is a lot more powerful. Blender can be run on a Mac but is significantly smoother on windows with the proper setup. Good luck! If you need several example code let me know and I would be delighted to post some for you.
Im not sure how you want the user as a way to change the object. If you'd like them to be able to customize the color, or the sort of shoe or whatnot which is not a huge deal. If you'd like the user to be able to affect the lace length something like that where you are changing your object's structure,parajumpers sverige, that requires an in depth knowledge of 3D structure. If you want to change a colour,parajumpers jakke dame, just change the materials. If you want to be able to alter the type of shoe, only load a different sneaker object. I hope this is helpful for you.
Within the comments, you also talk about texture mapping, which in my experience is a lot easier to do in Blender than it is to do in Fine art of Illusion. I would probably use mixer to accomplish this:.

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